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RE: [PHP] Developing a game using Ming

This is a discussion on RE: [PHP] Developing a game using Ming within the PHP General forums, part of the PHP Programming Forums category; > What about FlashDevelop? I'm on the Papervision list, > and a lot of > people are raving abut ...


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  #1 (permalink)  
Old 08-20-2008
Yasir Malik
 
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Default RE: [PHP] Developing a game using Ming

> What about FlashDevelop? I'm on the Papervision list,
> and a lot of
> people are raving abut that at the moment, and best of all
> it's open
> source. Could be a much better option than creating SWF
> files from PHP.
>

Thanks, Ashley, I'll check that out. I was fuzzy on how I could use PHP to generate a static file with event-based dynamic content.




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  #2 (permalink)  
Old 08-20-2008
Jochem Maas
 
Posts: n/a
Default Re: [PHP] Developing a game using Ming

Yasir Malik schreef:
>> What about FlashDevelop? I'm on the Papervision list,
>> and a lot of
>> people are raving abut that at the moment, and best of all
>> it's open
>> source. Could be a much better option than creating SWF
>> files from PHP.
>>

> Thanks, Ashley, I'll check that out. I was fuzzy on how I could use PHP to generate a static file with event-based dynamic content.
>


if you want to write a flash game you'll have to write lots of actionscript,
and debugging that will be impossible if your write it all as simple [php] strings
which your passing into Ming.

your going to need Flash or some free Flash dev env (like FlashDevelop, as Ashley suggested,
assuming its upto the job)

>
>
>
>


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  #3 (permalink)  
Old 08-21-2008
Larry Garfield
 
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Default Re: [PHP] Developing a game using Ming

On Wednesday 20 August 2008 4:42:19 pm Jochem Maas wrote:
> Yasir Malik schreef:
> >> What about FlashDevelop? I'm on the Papervision list,
> >> and a lot of
> >> people are raving abut that at the moment, and best of all
> >> it's open
> >> source. Could be a much better option than creating SWF
> >> files from PHP.

> >
> > Thanks, Ashley, I'll check that out. I was fuzzy on how I could use PHP
> > to generate a static file with event-based dynamic content.

>
> if you want to write a flash game you'll have to write lots of
> actionscript, and debugging that will be impossible if your write it all as
> simple [php] strings which your passing into Ming.
>
> your going to need Flash or some free Flash dev env (like FlashDevelop, as
> Ashley suggested, assuming its upto the job)


If you're trying to be cheap and/or Open Sourcy about it, have a look at
OpenLazlo. It's an XML/JS framework, all open source, that compiles to SWF
and plays in a normal Flash 9 browser plugin.

I've only recently started looking into it, but it looks impressive.

--
Larry Garfield
larry@garfieldtech.com
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  #4 (permalink)  
Old 08-21-2008
Larry Garfield
 
Posts: n/a
Default Re: [PHP] Developing a game using Ming

On Thursday 21 August 2008 8:59:58 am Larry Garfield wrote:

> If you're trying to be cheap and/or Open Sourcy about it, have a look at
> OpenLazlo. It's an XML/JS framework, all open source, that compiles to SWF
> and plays in a normal Flash 9 browser plugin.
>
> I've only recently started looking into it, but it looks impressive.


And of course I should probably include a link:

http://www.openlaszlo.org/

--
Larry Garfield
larry@garfieldtech.com
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